Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Oct 05, 2006, 01:22 AM // 01:22   #1
Ascalonian Squire
 
Join Date: May 2005
Advertisement

Disable Ads
Default Necros and Elementalists healing?

I have a 20 monk, a 20 necro, and a 20 elementalist. I like all 3 characters, but some times I get a group that dosent have a monk and needs some healing and I need to get my necro or my elementalist through that particular mission... so I offer to heal with my necro or ele.

As you can imagine I have gotten some pretty negative responses to this. Which supprises me as I feel that with etherial prodigy my elementalist is actually a better pve healer than my monk (I can keep up a permanant 10 regen with 80+ energy). And my necro is almost as good, with a river of energy coming in as well from 16 in soul reaping.

So what do you guys think, can necros and elementalists heal as well as monks, or are they not worth inviting to groups as healers?
elvorix is offline   Reply With Quote
Old Oct 05, 2006, 01:26 AM // 01:26   #2
Forge Runner
 
Mesmer in Need's Avatar
 
Join Date: Mar 2006
Guild: [ToA]
Default

ether prodigy causes exhaustion... never spam it or u will have no energy. most teams use eles and necros for heal party or such, but primary monks make the best healers imo, but in some special teams like bs they use a neco as a healer.
Mesmer in Need is offline   Reply With Quote
Old Oct 05, 2006, 01:28 AM // 01:28   #3
Krytan Explorer
 
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
Default

I can heal better with an e/mo than 99.99% (literally) of the PVE community's "monks"

Necro is fine, rit is fine.. if you know what to do.. Only bad players think monks are the only ones who can heal.
coleslawdressin is offline   Reply With Quote
Old Oct 05, 2006, 01:32 AM // 01:32   #4
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Default

Competant Monk Healers will be better than competant Healers of any other profession. (except Ritualists).
Zinger314 is offline   Reply With Quote
Old Oct 05, 2006, 01:38 AM // 01:38   #5
Krytan Explorer
 
unmatchedfury's Avatar
 
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
Default

they'll probably be better at healing a single target than a rit and better at protection. Although rit is farily decent with spike heals. transfer soul and spirit light being good examples. althoguh vey hard to spam.
unmatchedfury is offline   Reply With Quote
Old Oct 05, 2006, 01:38 AM // 01:38   #6
Forge Runner
 
lightblade's Avatar
 
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
Default

Hey...if everyone in the group bring a self healing skill. A secondary monk is enough to keep the party alive.
lightblade is offline   Reply With Quote
Old Oct 05, 2006, 01:39 AM // 01:39   #7
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Default

Quote:
Originally Posted by unmatchedfury
they'll probably be better at healing a single target than a rit and better at protection. Although rit is farily decent with spike heals. transfer soul and spirit light being good examples. althoguh vey hard to spam.
Ritualists have access to Attuned Was Songkai while Monks do not. That's enough advantage.
Zinger314 is offline   Reply With Quote
Old Oct 05, 2006, 01:51 AM // 01:51   #8
Wilds Pathfinder
 
Trvth Jvstice's Avatar
 
Join Date: May 2006
Guild: HALE
Profession: W/
Default

The monk can put points into divine favor, which adds quite a bit more healing compared to the other professions per heal.

@ Zinger314- I haven't tried a healing Rt build, so I won't comment about Rit healers. Though I have teamed with a few healing Rts and some of them seemed to do really well.
Trvth Jvstice is offline   Reply With Quote
Old Oct 05, 2006, 02:03 AM // 02:03   #9
Forge Runner
 
jesh's Avatar
 
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
Default

If you're going with a pure healing prayers build, yes you can definitely contribute. Even with Ether Prodigy though, there's a limit to how fast you can heal. What I mean is.. theoretically you can heal more than a primary monk, but cast times keep you from reaching this point. You can definitely experience this if you try to heal on a mesmer primary with 16 inspiration. Sure, you're a valuable second healer/support caster.. but I don't think another proffesion gets close to monk as far as HP healed besides ritualists, like others have pointed out.

Now protection! This is a totally different subject. A lot of protection spells (all?) are enchant based. This works spectactularly on a monk primary with Divine Boon, as everyone knows. But, it works just as well, (though maybe in a different way), on other casters. Skills like Aegis place no value at all on the DF attribute. (unless you're making use of Blessed Aura)
I think a properly made elementalist, and definitely a mesmer can play a better protector than a primary monk. Argue all you want, that's my opinion. =P
jesh is offline   Reply With Quote
Old Oct 05, 2006, 02:08 AM // 02:08   #10
Forge Runner
 
Join Date: Feb 2005
Default

Rit is better as long as there aren't any spike or anti-rit hex. That pretty much applies to e/mo healer as well. Both of them can continously output heal when a monk can not, but it doesn't really matter that much if the monk know how to cut down the number of heals in exchange for a bigger heal each shot.

So basically, for newbies, e/mo or rt might be a better idea. (In PvE)
Vermilion Okeanos is offline   Reply With Quote
Old Oct 05, 2006, 03:03 AM // 03:03   #11
Pre-Searing Cadet
 
Madame_Recamier's Avatar
 
Join Date: Aug 2006
Profession: N/Mo
Default

Dump the PUG, grab the healer henchman and form a new group. The henchman will do better then all but the best players out there. I'd say that is enough evidence that you should be able to heal a group with your necro. After all, you can't be any worse at it then all the monk primaries that get pwned by Sister Tai's healing ability.
Madame_Recamier is offline   Reply With Quote
Old Oct 05, 2006, 03:13 AM // 03:13   #12
Ascalonian Squire
 
Join Date: Aug 2005
Profession: R/
Default

I just played thru Raisu Palace mission with my necro. Couldn't find any monks for the mission, so me and an e/mo took over the healing. I just spammed heal party and heal other, using offering of blood for energy and popping blood wells when we had corpses. Worked great, got expert for the mission and only had a couple of deaths. Most of the damage was from constant pressure, so 2 heal parties helped a ton. That being said, a necro or ele will never be able to match a good monk.
Zookie is offline   Reply With Quote
Old Oct 05, 2006, 03:18 AM // 03:18   #13
Lion's Arch Merchant
 
Turbo Wombat's Avatar
 
Join Date: Nov 2005
Location: Centeral Texas
Guild: Heros of Titans Realm
Profession: Me/
Default

I have both a healing Rit and a Monk in PvE. From what I've noticed from what I've used, the Rit can heal massive amounts in a short time with small delays for cooldown while my Monk has a pretty reasonable and steady health output. Not sure if it's some optical illusion with the casting animations, but my monk also seems to be a bit quicker on the draw than the rit.
Turbo Wombat is offline   Reply With Quote
Old Oct 05, 2006, 04:03 AM // 04:03   #14
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Turbo Wombat, the Ritualists spells usually have 1 second casts, while a few of the high power heals from the monk line are 3/4 cast time (WordofHealing, BlessedLight, some others).
Not to mention, boon prots and prot monks all use 1/4 casts mainly.
================================================== =========================
Heal Party is just about one of the few skills not really as viable on a monk that is dedicated healer. Sure they can get their 84 or 90 point Heal Party, but a 59 to 67 Heal Party on a seocndary monk that has energy to burn would be more productive. Why? a Primary monk mainly goes for spike heals. Heal Party is more of a bandaid, small spot heal and DOES NOT GET DIVINE FAVOR BONUS on other party members.

As for Necros and Eles, no. They cannot heal better, but Heal Party may be semi-viable provided significant Healing Prayers investment (9+ HealPrayers) since it doesn't get a DF boost. Divine Favor helps a load (3.2* attribute level of DF works wonders for efficiency).

In general things that aren't affected by Divine Favor are to be considered more so than thing sliek Healing Touch and Orison of Healing which rely almost entirely on DF for the effectiveness.
LifeInfusion is offline   Reply With Quote
Old Oct 05, 2006, 04:03 AM // 04:03   #15
Forge Runner
 
Sekkira's Avatar
 
Join Date: Apr 2005
Location: Canberra, AU
Default

The Monk is the most efficient healer hands down. It's not an opinion, it's a fact. However when it comes to PvE, pretty much anything that can heal is good. The E/Mo with EProd is probably the best core counter pressure build with the ability to spam Heal Party on a constant basis. It's beyond me why people don't take an E/Mo into Urgoz instead of that third monk.

Protection doesn't really require Divine Favor and pretty much any class can play it, assuming they have the proper energy management. A Mesmer I'd say most suited for this (playing secondary monk) due to their fast cast (1/8 cast time imo?) and runes for specialties in Inspiration Magic to be pumped up. Protection Prayers doesn't even need to be max, 9-10 will do the job just fine.
Sekkira is offline   Reply With Quote
Old Oct 05, 2006, 04:33 AM // 04:33   #16
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Default

Quote:
Originally Posted by LifeInfusion
Turbo Wombat, the Ritualists spells usually have 1 second casts, while a few of the high power heals from the monk line are 3/4 cast time (WordofHealing, BlessedLight, some others).
Not to mention, boon prots and prot monks all use 1/4 casts mainly.
You mentioned Elites.
Zinger314 is offline   Reply With Quote
Old Oct 05, 2006, 04:54 AM // 04:54   #17
Forge Runner
 
-Loki-'s Avatar
 
Join Date: Oct 2005
Default

Heal Other and Jamei Gaze are 3/4 second monk heals and heal for an absolute shitload for 10 energy, and divine favor boost, non elite.
-Loki- is offline   Reply With Quote
Old Oct 05, 2006, 05:08 AM // 05:08   #18
Frost Gate Guardian
 
noocoo's Avatar
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by -Loki-
Heal Other and Jamei Gaze are 3/4 second monk heals and heal for an absolute shitload for 10 energy, and divine favor boost, non elite.
But it costs 10 energy just for some overhealing.....Also, it cant be used on yourself.

So, I didnt see any advantages here even it is non elite.
noocoo is offline   Reply With Quote
Old Oct 05, 2006, 05:53 AM // 05:53   #19
Lion's Arch Merchant
 
Turbo Wombat's Avatar
 
Join Date: Nov 2005
Location: Centeral Texas
Guild: Heros of Titans Realm
Profession: Me/
Default

Yes, I know the cast times of both professions almost by heart. I was just saying that spells like Soothing Memories don't seem to pop out as quick as stuff like Healing Whisper and Orison for some reason. Even though the cast times are identical, I just feel faster with my monk

Edit: Spelling

Last edited by Turbo Wombat; Oct 05, 2006 at 05:56 AM // 05:56..
Turbo Wombat is offline   Reply With Quote
Old Oct 05, 2006, 06:31 AM // 06:31   #20
Forge Runner
 
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
Default

Quote:
Originally Posted by Sekkira
The Monk is the most efficient healer hands down. It's not an opinion, it's a fact. However when it comes to PvE, pretty much anything that can heal is good. The E/Mo with EProd is probably the best core counter pressure build with the ability to spam Heal Party on a constant basis. It's beyond me why people don't take an E/Mo into Urgoz instead of that third monk.

Protection doesn't really require Divine Favor and pretty much any class can play it, assuming they have the proper energy management. A Mesmer I'd say most suited for this (playing secondary monk) due to their fast cast (1/8 cast time imo?) and runes for specialties in Inspiration Magic to be pumped up. Protection Prayers doesn't even need to be max, 9-10 will do the job just fine.
Agree. While everyone is focusing on the DF boost to being a monk primary, don't forget the other very important factor that makes a monk primary the superior healer, runes. This is the reason why a resto rit can be good, they have a line dedicated to healing like monks do, so they can use their runes. Necros and Eles can't use the healing prayers runes.
Cherno is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:44 PM // 16:44.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("